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The best virtual reality glasses for PC in 2022

Kom­so­mol­skaya Prav­da test­ed expen­sive immer­sive head­sets and more bud­get options from Chi­na and brings to your atten­tion an overview of the best vir­tu­al real­i­ty glass­es for a com­put­er in 2022
The best virtual reality glasses for PC in 2022
The best vir­tu­al real­i­ty glass­es for the com­put­er. Pho­to: pixabay.com

Vir­tu­al real­i­ty, or rather head­sets for inter­act­ing with it, are becom­ing cheap­er, and their capa­bil­i­ties are expand­ing. If ear­li­er the tech­nol­o­gy was avail­able only to geeks and rich peo­ple, today an increas­ing num­ber of ordi­nary peo­ple are buy­ing vir­tu­al real­i­ty devices for them­selves. How to choose vir­tu­al real­i­ty glass­es? What else needs to be con­sid­ered? Which devices are right for you? We have com­piled our own rat­ing of vir­tu­al real­i­ty glass­es based on per­for­mance, func­tion­al­i­ty and price.

Top 10 rating according to KP

1. HTC Vive

HTC Vive. Pho­to: market.yandex.ru

The best device for vir­tu­al real­i­ty at the moment.

The HTC Vive is a com­pre­hen­sive device pack­age that includes a head­set, two motion con­trollers, and two base sta­tions to define an entire room’s VR area. The mech­a­nism is tech­ni­cal­ly impres­sive, as it can track move­ments over a large area, not just at the user’s loca­tion. The HTC Vive also includes a set of motion con­trollers that are more advanced than the clas­sic PlaySta­tion Move, for exam­ple. The plus­es include its own screen with a refresh rate of 90 Hz and a total res­o­lu­tion of 2160 by 1080 pix­els. The view­ing angle is 110 degrees.

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The buy­er of the head­set needs to remem­ber that the Vive needs real­ly pow­er­ful hard­ware to work. HTC at least rec­om­mends an Intel Core i5-4590 proces­sor and a GeForce GTX 970 GPU.

2. Oculus Rift CV1 + Touch

Ocu­lus Rift CV1 + Touch. Pho­to: market.yandex.ru

Ide­al for gamers.

Ocu­lus Rift was the first big name in the cur­rent wave of vir­tu­al real­i­ty head­sets. From a tech­ni­cal stand­point, the hel­met is almost iden­ti­cal to the Vive. It also includes excel­lent Ocu­lus Touch motion con­trollers, a native screen with a refresh rate of 60–75 Hz, and a view­ing angle of 110 degrees. One of the main and ben­e­fi­cial fea­tures of the Ocu­lus Rift is the huge num­ber of graph­i­cal­ly com­plex 3D games. True, to run them you will also need a fair­ly pow­er­ful com­put­er.

3. HTC Vive Pro

HTC Vive Pro. Pho­to: market.yandex.ru

For those will­ing to pay.

An improved ver­sion of the leader of our rat­ing. The Pro ver­sion dif­fers from a sim­ple HTC Vive hel­met by a larg­er screen res­o­lu­tion (2880 by 1600 ver­sus 2160 by 1200 pix­els), built-in head­phones and an improved mount­ing sys­tem. Yes, the head­set has real­ly become more con­ve­nient than the old one, but the user must decide whether it is worth pay­ing more than 20 thou­sand rubles for these inno­va­tions.

4. HP Windows Mixed Reality Headset

HP Win­dows Mixed Real­i­ty Head­set. Pho­to: market.yandex.ru

Good price and rep­utable man­u­fac­tur­er.

Like most oth­er mod­els in the rank­ing, the hel­met includes two LCD dis­plays with a res­o­lu­tion of 1440 by 1440 pix­els and a refresh rate of 90 Hz, built-in audio out­put and micro­phone sup­port via a 3.5 mm jack. On the plus side, you can also note the built-in track­ing sys­tem, a fold­ing dis­play (that is, you can quick­ly raise the glass­es above your eyes) and a hor­i­zon­tal field of view of 105 degrees.

5. Pimax 4K VR

Pimax 4K VR. Pho­to: market.yandex.ru

Bud­get option from Chi­na.

Despite the rel­a­tive­ly low price, Pimax has twice the res­o­lu­tion of the com­pe­ti­tion. Two screens with a res­o­lu­tion of 1920 by 2160 pix­els cre­ate a stereo­scop­ic 4K res­o­lu­tion that is updat­ed 60 times per sec­ond. Vision turns the pic­ture into a sin­gle wide-angle (110 degrees) stereo image with a den­si­ty of 806 PPI. Among the short­com­ings — there is not enough exter­nal track­ing sys­tem to track the move­ments of the whole body.

6. Lenovo Explorer Windows Mixed Reality Headset

Leno­vo Explor­er Win­dows Mixed Real­i­ty Head­set. Pho­to: market.yandex.ru

A sol­id mid­dle peas­ant with every­thing you need.

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Leno­vo Explor­er is equipped with two LCD screens with a res­o­lu­tion of 1440 by 1440 pix­els. The view­ing angle is 110 degrees. Leno­vo Explor­er does not require any exter­nal sen­sors to track posi­tion in space. A set of inte­grat­ed sen­sors and two built-in cam­eras are respon­si­ble for this. There are no built-in head­phones in the device, but thanks to the 3.5mm jack, the user can use their own.

7. Acer Windows Mixed Reality Headset

Acer Win­dows Mixed Real­i­ty Head­set. Pho­to: market.yandex.ru

The mixed real­i­ty hel­met allows you to track move­ments with six degrees of free­dom (tracks for­ward / back­ward, up / down, left / right and turns in each of the three axes, pro­vid­ing a “pres­ence effect” in vir­tu­al space). The head­set is equipped with its own cam­eras, a pair of dis­plays with a res­o­lu­tion of 1440 by 1440 pix­els and a refresh rate of 90 Hz, a gyro­scope, an accelerom­e­ter, a mag­ne­tome­ter and a P‑sensor. And the aspher­i­cal Fres­nel lens­es used in it have view­ing angles of 95 and 105 degrees for one and the oth­er eye, respec­tive­ly.

8. HTC Vive Pro 2.0

HTC Vive Pro 2.0. Pho­to: market.yandex.ru

Cool, but expen­sive.

The main com­po­nent of the set of the com­pa­ny’s most expen­sive head­set is the Vive Pro hel­met. It is equipped with two 3.5‑inch diag­o­nal AMOLED screens. The res­o­lu­tion of each of the dis­plays is 1440 by 1600 pix­els, which pro­vides a total res­o­lu­tion of 2880 by 1600 pix­els. The field of view angle is 110 degrees. The HTC Vive Pro 2.0 bun­dle also includes two con­trollers and two SteamVR Base Sta­tions 2.0. It is claimed that the sys­tem is capa­ble of track­ing user actions in rooms up to 10 by 10 meters in size.

9. Sony HMZ-T3W

Sony HMZ-T3W. Pho­to: market.yandex.ru

For lovers of great sound.

The main advan­tage of the device is that it weighs only 320 grams. To form a pic­ture that is equiv­a­lent to a 750-inch screen from a dis­tance of 20 meters, HMZ-T3W uses two OLED pan­els with a res­o­lu­tion of 1280 by 720 pix­els. Anoth­er plus is that the device sup­ports 7.1‑channel sound, while head­phones with 16 mm speak­ers and a sen­si­tiv­i­ty of 106 dB / mW are includ­ed.

10Royole Moon

Roy­ole Moon. Pho­to: market.yandex.ru

Great option for watch­ing movies.

What dis­tin­guish­es Moon from most head­sets pro­duced by oth­er com­pa­nies is its high pix­el den­si­ty — the spec­i­fi­ca­tions indi­cate three thou­sand pix­els per inch. The pic­ture is pro­vid­ed by two Full HD AMOLED dis­plays with a res­o­lu­tion of 1080 pix­els each. The set includes head­phones com­bined with a head­set, full-size, with active noise can­cel­la­tion. Roy­ole Moon auto­mat­i­cal­ly detects whether the movie is in 2D or 3D. In addi­tion, head­set own­ers will be able to watch any three Sony Pic­tures films from the ser­vice’s library for free.

How to choose virtual reality glasses for a computer

First of all, when buy­ing a vir­tu­al real­i­ty hel­met, you need to pay atten­tion to the capa­bil­i­ties of a per­son­al com­put­er. It is impor­tant to under­stand that VR head­sets work best when paired with a pow­er­ful proces­sor and gam­ing graph­ics card with the VR-Ready badge. These hel­mets dif­fer from mobile vir­tu­al real­i­ty devices in response speed and lev­el of detail. Here are some more indi­ca­tors of a pow­er­ful com­put­er that is able to “pull” the capa­bil­i­ties of VR.

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video card

The video card of a com­put­er is per­haps the key com­po­nent in assem­bling a device under a VR hel­met. In this sit­u­a­tion, the prob­lem of sta­ble 90 frames per sec­ond becomes quite acute. Tra­di­tion­al­ly, 3D graph­ics on a com­put­er has rather mild hard­ware require­ments, and a fig­ure of 30–60 frames per sec­ond is quite ade­quate. There­fore, first of all, the user should check the video card.

The best VR glass­es for smart­phones

Bud­get options for an ini­tial immer­sion in VR, as well as more expen­sive options for fans of new tech­nolo­gies

CPU

If the user has a more or less recent quad-core proces­sor released in the last four years, he does not need to do any­thing. In oth­er cas­es, it is rec­om­mend­ed to pay atten­tion to the spe­cif­ic hard­ware require­ments that the man­u­fac­tur­er of the VR head­set makes.

Motherboard

The choice of moth­er­board must be approached thor­ough­ly: it does not affect the num­ber of frames per sec­ond in VR games, but is the basis for all oth­er equip­ment. First of all, the user needs to pay atten­tion to the qual­i­ty of the moth­er­board being pur­chased, as well as the avail­abil­i­ty of the func­tions you need in it (for exam­ple, USB 3.1 or E‑SATA, Crossfire/SLI).

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